This video covers the basics of reading camera data from the Kinect sensor. You may find it easier to follow along by downloading the Kinect for Windows SDK Quickstarts samples and slides that have been updated for Beta 2 (Nov, 2011).
- [00:25] Camera data information
- [03:30] Creating the UI
- [04:48] Initializing the Kinect runtime
- [07:18] Reading values from the RGB camera
- [11:26] Reading values from the Depth camera
- [13:06] Adjusting camera tilt
C++ Initialization
INuiSensor * m_pNuiSensor;
HRESULT hr = NuiCreateSensorById( instanceName, &m_pNuiSensor );
and C++ get RGB data
void CSkeletalViewerApp::Nui_GotColorAlert( )
{
NUI_IMAGE_FRAME imageFrame;
HRESULT hr = m_pNuiSensor->NuiImageStreamGetNextFrame( m_pVideoStreamHandle, 0, &imageFrame );
if ( FAILED( hr ) )
{
return;
}
INuiFrameTexture * pTexture = imageFrame.pFrameTexture;
NUI_LOCKED_RECT LockedRect;
pTexture->LockRect( 0, &LockedRect, NULL, 0 );
if ( LockedRect.Pitch != 0 )
{
m_pDrawColor->Draw( static_cast<BYTE *>(LockedRect.pBits), LockedRect.size );
}
else
{
OutputDebugString( L"Buffer length of received texture is bogus\r\n" );
}
pTexture->UnlockRect( 0 );
m_pNuiSensor->NuiImageStreamReleaseFrame( m_pVideoStreamHandle, &imageFrame );
}
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